!Pirate Tux

کتاب های الکترونیکی درباره طراحی و ساخت بازی های رایانه ای

!Pirate Tux

کتاب های الکترونیکی درباره طراحی و ساخت بازی های رایانه ای

Swordmaster Character Tutorial [Maya] [3ds MAX] pdf

The original character of the Swordmaster was created by Seong-wha Jeong and we had 3DTotal's in-house 3d artist Richard Tilbury, re-create the character in 3dsmax as well as create the textures in Photoshop, in our new precise, step-by-step tutorial for highly polished, low polygon game character with detailed texturing for real-time rendering. We have also converted the tutorials into Cinema 4D, Maya, Lightwave and Softimage platforms. Even if you are not a user of one of them, the principles should be easily followed in nearly all other 3D applications.

The Swordmaster tutorials is spread over 8 Chapters which outline, in detail, the process for creating the Swordmaster below are the details.


Chapter 1: Modelling the Head
Chapter 2: Modelling the Torso
Chapter 3: Modelling the Arms & Legs
Chapter 4: Modelling the Clothing & Hair
Chapter 5: Modelling the Armour
Chapter 6: Mapping & Unwrapping
Chapter 7: Texturing the Skin & Body
Chapter 8: Texturing the Armour & Clothing

Date: ???
Filesize: ~35,9 Mb
Format: PDF
Author: Richard Tilbury
Publisher: ???

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